The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical,... by Richard Williams
The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical,...
(Paperback - Dec. 8, 2009)
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by Richard Williams
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Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics by Jennifer Niederst Robbins and Aaron Gustafson
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
(Paperback - June 15, 2007)
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by Jennifer Niederst Robbins and Aaron Gustafson
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The Book of Inkscape: The Definitive Guide to the Free Graphics Editor by Dmitry Kirsanov
The Book of Inkscape: The Definitive Guide to the Free Graphics Editor
(Paperback - Sept. 22, 2009)
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by Dmitry Kirsanov
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Hello World! Computer Programming for Kids and Other Beginners by Warren Sande and Carter Sande
Hello World! Computer Programming for Kids and Other Beginners
(Paperback - Mar. 30, 2009)
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by Warren Sande and Carter Sande
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Game Engine Architecture by Jason Gregory, Jeff Lander, and Matt Whiting
Game Engine Architecture
(Hardcover - July 10, 2009)
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by Jason Gregory, Jeff Lander, and Matt Whiting
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Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition by Chris Meyer and Trish Meyer
Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition
(Paperback - Nov. 12, 2007)
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by Chris Meyer and Trish Meyer
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) by Dave Shreiner and The Khronos OpenGL ARB Working Group
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
(Paperback - July 31, 2009)
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by Dave Shreiner and The Khronos OpenGL ARB Working Group
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Introducing Character Animation with Blender by Tony Mullen, Ton Roosendaal, and Bassam Kurdali
Introducing Character Animation with Blender
(Paperback - Feb. 27, 2007)
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by Tony Mullen, Ton Roosendaal, and Bassam Kurdali
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Real-Time Rendering, Third Edition by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman
Real-Time Rendering, Third Edition
(Hardcover - July 31, 2008)
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by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman
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LaTeX Graphics Companion, The (2nd Edition) by Michel Goossens, Frank Mittelbach, Sebastian Rahtz, and Denis Roegel
LaTeX Graphics Companion, The (2nd Edition)
(Paperback - Aug. 12, 2007)
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by Michel Goossens, Frank Mittelbach, Sebastian Rahtz, and Denis Roegel
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Motion Graphic Design: Applied History and Aesthetics by Jon Krasner
Motion Graphic Design: Applied History and Aesthetics
(Paperback - Mar. 11, 2008)
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by Jon Krasner
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann... by Daniel Shiffman
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann...
(Paperback - Sept. 2, 2008)
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by Daniel Shiffman
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Fundamentals of Computer Graphics by Peter Shirley and Steve Marschner
Fundamentals of Computer Graphics
(Hardcover - July 21, 2009)
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by Peter Shirley and Steve Marschner
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The Elements of Graphic Design: Space, Unity, Page Architecture, and Type by Alexander W. White
The Elements of Graphic Design: Space, Unity, Page Architecture, and Type
(Paperback - Nov. 1, 2002)
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by Alexander W. White
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Information Graphics: A Comprehensive Illustrated Reference by Robert L. Harris
Information Graphics: A Comprehensive Illustrated Reference
(Paperback - Jan. 6, 2000)
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by Robert L. Harris
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